Пример #1
0
    //private IEnumerator ShowRedPieceStrengh(SC_MultiPlayer_PieceLogic piece)
    //{
    //    yield return new WaitForSeconds(5);

    //}

    private void ShowRedPieceStrength()
    {
        string strength = "";

        switch (redWinnerPiece.pieceStrengh)
        {
        case SC_MultiPlayer_Globals.SoldierRank.spy:
            strength = "S";
            break;

        case SC_MultiPlayer_Globals.SoldierRank.two:
            strength = "2";
            break;

        case SC_MultiPlayer_Globals.SoldierRank.three:
            strength = "M";
            break;

        case SC_MultiPlayer_Globals.SoldierRank.four:
            strength = "4";
            break;

        case SC_MultiPlayer_Globals.SoldierRank.five:
            strength = "5";
            break;

        case SC_MultiPlayer_Globals.SoldierRank.six:
            strength = "6";
            break;

        case SC_MultiPlayer_Globals.SoldierRank.seven:
            strength = "7";
            break;

        case SC_MultiPlayer_Globals.SoldierRank.eight:
            strength = "8";
            break;

        case SC_MultiPlayer_Globals.SoldierRank.nine:
            strength = "9";
            break;

        case SC_MultiPlayer_Globals.SoldierRank.ten:
            strength = "10";
            break;

        case SC_MultiPlayer_Globals.SoldierRank.bomb:
            strength = "B";             //make bomb
            break;

        case SC_MultiPlayer_Globals.SoldierRank.flag:
            strength = "f";
            break;
        }

        redWinnerPiece.GetComponentInChildren <TextMesh>().text = strength;
        //piece.GetComponent<Text>().text = "";
        //return null;
    }