//private IEnumerator ShowRedPieceStrengh(SC_MultiPlayer_PieceLogic piece) //{ // yield return new WaitForSeconds(5); //} private void ShowRedPieceStrength() { string strength = ""; switch (redWinnerPiece.pieceStrengh) { case SC_MultiPlayer_Globals.SoldierRank.spy: strength = "S"; break; case SC_MultiPlayer_Globals.SoldierRank.two: strength = "2"; break; case SC_MultiPlayer_Globals.SoldierRank.three: strength = "M"; break; case SC_MultiPlayer_Globals.SoldierRank.four: strength = "4"; break; case SC_MultiPlayer_Globals.SoldierRank.five: strength = "5"; break; case SC_MultiPlayer_Globals.SoldierRank.six: strength = "6"; break; case SC_MultiPlayer_Globals.SoldierRank.seven: strength = "7"; break; case SC_MultiPlayer_Globals.SoldierRank.eight: strength = "8"; break; case SC_MultiPlayer_Globals.SoldierRank.nine: strength = "9"; break; case SC_MultiPlayer_Globals.SoldierRank.ten: strength = "10"; break; case SC_MultiPlayer_Globals.SoldierRank.bomb: strength = "B"; //make bomb break; case SC_MultiPlayer_Globals.SoldierRank.flag: strength = "f"; break; } redWinnerPiece.GetComponentInChildren <TextMesh>().text = strength; //piece.GetComponent<Text>().text = ""; //return null; }