Пример #1
0
        public void CollideWithLava()
        {
            if (HitByLavaReset == true)
            {
                return;
            }

            PlayerCharacter.InRunAnimation = false;

            GameSimulation.Sim.PlaySound("ack.caf");

            // Blink for a second
            SCNAction blinkOffAction = SCNAction.FadeOut(0.15f);
            SCNAction blinkOnAction  = SCNAction.FadeIn(0.15f);
            SCNAction cycle          = SCNAction.Sequence(new SCNAction[] { blinkOffAction, blinkOnAction });
            SCNAction repeatCycle    = SCNAction.RepeatAction(cycle, 17);

            HitByLavaReset = true;

            PlayerCharacter.RunAction(repeatCycle, () => {
                TimeAlongPath            = 0;
                PlayerCharacter.Position = LocationAlongPath(TimeAlongPath);
                PlayerCharacter.Rotation = GetPlayerDirectionFromCurrentPosition();
                HitByLavaReset           = false;
            });
        }
Пример #2
0
        public void WasTouchedByEnemy()
        {
            var time = DateTime.UtcNow.Ticks;

            if (time > this.lastHitTime + 1d)
            {
                this.lastHitTime = time;
                this.model.RunAction(SCNAction.Sequence(new SCNAction[]
                {
                    SCNAction.PlayAudioSource(this.hitSound, false),
                    SCNAction.RepeatAction(SCNAction.Sequence(new SCNAction[]
                    {
                        SCNAction.FadeOpacityTo(0.01f, 0.1f),
                        SCNAction.FadeOpacityTo(1f, 0.1f)
                    }), 4)
                }));
            }
        }
Пример #3
0
        void WasHit()
        {
            if (isInvincible)
            {
                return;
            }

            isInvincible = true;
            Character.Hit();

            Character.Node.RunAction(SCNAction.Sequence(new [] {
                SCNAction.PlayAudioSource(hitSound, false),
                SCNAction.RepeatAction(SCNAction.Sequence(new [] {
                    SCNAction.FadeOpacityTo(.01f, 0.1),
                    SCNAction.FadeOpacityTo(1f, 0.1)
                }), 7),
                SCNAction.Run(_ => isInvincible = false)
            }));
        }