public void SetTRS(SBSVector3 t, SBSAngleAxis r, SBSVector3 s) { this.SetTRS(t, SBSQuaternion.AngleAxis(r.angle, r.axis), s); }
public static SBSMatrix4x4 TRS(SBSVector3 t, SBSAngleAxis r, SBSVector3 s) { return(TRS(t, SBSQuaternion.AngleAxis(r.angle, r.axis), s)); }
public static SBSMatrix4x4 TRS(SBSVector3 t, SBSAngleAxis r, SBSVector3 s) { return TRS(t, SBSQuaternion.AngleAxis(r.angle, r.axis), s); }