Пример #1
0
    public void ClickTimingTracker()
    {
        //Get rid of this once implemented
        float clickTimerActual = 5.0f;

        clickTimerActual -= Time.deltaTime;
        int clicksInRoom = 0;

        if (clickTimerActual <= 0)
        {
            Rooms curRoom = null;
            foreach (var room in GameControl.rooms)
            {
                if (room.playerInPosition)
                {
                    curRoom = room;
                    break;
                }
            }
            int amount = 1;
            if (clicksInRoom > 4)
            {
                amount = 2;
            }

            curRoom.ActivateAction(amount);
            ResetClickCounter();
        }
    }