public void ClickTimingTracker() { //Get rid of this once implemented float clickTimerActual = 5.0f; clickTimerActual -= Time.deltaTime; int clicksInRoom = 0; if (clickTimerActual <= 0) { Rooms curRoom = null; foreach (var room in GameControl.rooms) { if (room.playerInPosition) { curRoom = room; break; } } int amount = 1; if (clicksInRoom > 4) { amount = 2; } curRoom.ActivateAction(amount); ResetClickCounter(); } }