void Start() { timer = cooldown; manager = FindObjectOfType<RoodkapjeManager>(); cam = Camera.main; }
void Start() { timer = cooldown; manager = FindObjectOfType <RoodkapjeManager>(); cam = Camera.main; }
/* * Public Functions */ public void Init(RoodkapjeManager manager, Vector3 pos, Quaternion rot) { this.manager = manager; GetComponentInChildren<Renderer>().enabled = true; GetComponent<Collider>().enabled = true; GetComponent<NavMeshAgent>().enabled = true; transform.position = pos; transform.rotation = rot; State = RabbitState.Idle; fleeRadius = manager.fleeRadius; safeRadius = manager.safeRadius; startleTime = Random.Range(0.25f, 0.5f); }
/* * Public Functions */ public void Init(RoodkapjeManager manager, Vector3 pos, Quaternion rot) { this.manager = manager; GetComponentInChildren <Renderer>().enabled = true; GetComponent <Collider>().enabled = true; GetComponent <NavMeshAgent>().enabled = true; transform.position = pos; transform.rotation = rot; State = RabbitState.Idle; fleeRadius = manager.fleeRadius; safeRadius = manager.safeRadius; startleTime = Random.Range(0.25f, 0.5f); }
void Start() { rm = FindObjectOfType <RoodkapjeManager>(); im = GetComponent <Image>(); }
void Start() { manager = FindObjectOfType <RoodkapjeManager>(); wolf = FindObjectOfType <Wolf>().transform; }
void Start() { manager = FindObjectOfType<RoodkapjeManager>(); wolf = FindObjectOfType<Wolf>().transform; }
void Start() { rm = FindObjectOfType<RoodkapjeManager>(); im = GetComponent<Image>(); }