/// <summary> /// 动作组 /// </summary> public void DrawAnimGroup(RoleactionEditor editor, List <string> list, List <string> group) { GUILayout.BeginVertical(); GUILayout.Space(3); DrawAnim(list, group); GUILayout.EndVertical(); }
/// <summary> /// 基础属性 /// </summary> /// <param name="editor"></param> public void DrawPropertyGUI(RoleactionEditor editor) { GUILayout.BeginVertical(); GUILayout.Space(3); GUILayout.Label("基础属性", UIStyles.CSAMS, GUILayout.Width(220)); DrawName(); DrawAnimPlayType(); DrawAnimTimer(); GUILayout.Label("动作属性", UIStyles.CSAMS, GUILayout.Width(220)); DrawAnimLoop(); DrawAnimBlendTime(); DrawBreak(editor.AnimList); GUILayout.Label("特效属性", UIStyles.CSAMS, GUILayout.Width(220)); DrawCastDistance(); GUILayout.EndVertical(); }