private void OnGUI() { if (TestRoleCtrl == null) { return; } int posY = 0; if (GUI.Button(new Rect(1, posY, 80, 30), "普通待机")) { TestRoleCtrl.ToIdle(); } posY += 30; if (GUI.Button(new Rect(1, posY, 80, 30), "战斗待机")) { TestRoleCtrl.ToIdle(RoleIdleState.IdleFight); } posY += 30; if (GUI.Button(new Rect(1, posY, 80, 30), "跑")) { TestRoleCtrl.ToRun(); } posY += 30; if (GUI.Button(new Rect(1, posY, 80, 30), "受伤")) { //TestRoleCtrl.ToHurt(0, 0); } posY += 30; if (GUI.Button(new Rect(1, posY, 80, 30), "死亡")) { TestRoleCtrl.ToDie(); } posY += 30; if (GUI.Button(new Rect(1, posY, 80, 30), "战斗胜利")) { TestRoleCtrl.ToSelect(); } posY += 30; if (GUI.Button(new Rect(1, posY, 80, 30), "物理攻击1")) { TestRoleCtrl.ToAttack(RoleAttackType.PhyAttack, 101); } posY += 30; if (GUI.Button(new Rect(1, posY, 80, 30), "物理攻击2")) { TestRoleCtrl.ToAttack(RoleAttackType.PhyAttack, 102); } posY += 30; if (GUI.Button(new Rect(1, posY, 80, 30), "物理攻击3")) { TestRoleCtrl.ToAttack(RoleAttackType.PhyAttack, 103); } posY += 30; if (GUI.Button(new Rect(1, posY, 80, 30), "物理攻击4")) { TestRoleCtrl.ToAttack(RoleAttackType.PhyAttack, 104); } posY += 30; if (GUI.Button(new Rect(1, posY, 80, 30), "技能攻击1")) { TestRoleCtrl.ToAttack(RoleAttackType.SkillAttack, 105); } posY += 30; if (GUI.Button(new Rect(1, posY, 80, 30), "技能攻击2")) { TestRoleCtrl.ToAttack(RoleAttackType.SkillAttack, 106); } posY += 30; if (GUI.Button(new Rect(1, posY, 80, 30), "技能攻击3")) { TestRoleCtrl.ToAttack(RoleAttackType.SkillAttack, 107); } posY += 30; if (GUI.Button(new Rect(1, posY, 80, 30), "技能攻击4")) { TestRoleCtrl.ToAttack(RoleAttackType.SkillAttack, 108); } posY += 30; if (GUI.Button(new Rect(1, posY, 80, 30), "技能攻击5")) { TestRoleCtrl.ToAttack(RoleAttackType.SkillAttack, 109); } posY += 30; if (GUI.Button(new Rect(1, posY, 80, 30), "技能攻击6")) { TestRoleCtrl.ToAttack(RoleAttackType.SkillAttack, 110); } posY += 30; if (GUI.Button(new Rect(1, posY, 80, 30), "技能攻击7")) { TestRoleCtrl.ToAttack(RoleAttackType.SkillAttack, 111); } posY += 30; if (GUI.Button(new Rect(1, posY, 80, 30), "技能攻击8")) { TestRoleCtrl.ToAttack(RoleAttackType.SkillAttack, 112); } }