void Awake() { mechObjectTransform = GetComponent <Transform>(); playerHandler = GetComponentInParent <PlayerHandler>(); controller = mechObjectTransform.GetComponent <CharacterController>(); rocketJump = GetComponent <RocketJump>(); }
private void Awake() { playerHandler = mechObject.GetComponentInParent <PlayerHandler>(); mechController = playerHandler.MechController; thrusterTimer = zero; rocketJump = GetComponent <RocketJump>(); }