void Awake()
 {
     mechObjectTransform = GetComponent <Transform>();
     playerHandler       = GetComponentInParent <PlayerHandler>();
     controller          = mechObjectTransform.GetComponent <CharacterController>();
     rocketJump          = GetComponent <RocketJump>();
 }
Exemple #2
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 private void Awake()
 {
     playerHandler  = mechObject.GetComponentInParent <PlayerHandler>();
     mechController = playerHandler.MechController;
     thrusterTimer  = zero;
     rocketJump     = GetComponent <RocketJump>();
 }