void RockEnlarged(object sender, RockEnlargedEventArgs args) { // Recompute the reward we receive if the rock has been enlarged (Quary was upgraded). RewardRockSizeMult = args.Level * .4f; RecomputeReward(); }
void RockEnlarged(object sender, RockEnlargedEventArgs args) { CurrentRockRelativeLevel = ((float)args.Level) / ((float)args.MaxLevel); }