void RockEnlarged(object sender, RockEnlargedEventArgs args)
 {
     // Recompute the reward we receive if the rock has been enlarged (Quary was upgraded).
     RewardRockSizeMult = args.Level * .4f;
     RecomputeReward();
 }
Beispiel #2
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 void RockEnlarged(object sender, RockEnlargedEventArgs args)
 {
     CurrentRockRelativeLevel = ((float)args.Level) / ((float)args.MaxLevel);
 }