public void Die()
    {
        //player has been hit and will turn into a laborer
        //stop movement
        robotMovement.Die();
        robotMovement.canMove = false;
        hoverBase.enabled     = false;
        GetComponentInChildren <NavMeshAgent> ().enabled = false;

        //stop attacking
        robotAttack.enabled = false;

        //set cameras

        //set player to laborer
        robotLaborerControl.CallSetLaborer();
        robotLaborerControl.isIdleLaborer = true;
    }