Пример #1
0
    public static void ODCOCCQCCC(RoadObjectScript target)
    {
        OCOQDQCQDO.OOOOOOOCQO(target.transform);

        List<ODODDQQO> arr = OCOQDQCQDO.OOOCODQOOQ(false);
        target.OQQODDQCQD(arr, OCOQDQCQDO.ODOCQDDCCD(arr), OCOQDQCQDO.ODCOCCOQCQ(arr));
        Transform mySideObject = ODDQDODCCQ(target);
        OQODOCQQCO(target.OQQCDCOCQO, target.transform, target.OQOOQQDCQC(), target.OOQDOOQQ, target.OOQQQOQO, target.raise, target, mySideObject);

        target.ODODDDOO = true;
    }
Пример #2
0
    static public void ODCOCCQCCC(RoadObjectScript target)
    {
        OCOQDQCQDO.OOOOOOOCQO(target.transform);

        List <ODODDQQO> arr = OCOQDQCQDO.OOOCODQOOQ(false);

        target.OQQODDQCQD(arr, OCOQDQCQDO.ODOCQDDCCD(arr), OCOQDQCQDO.ODCOCCOQCQ(arr));
        Transform mySideObject = ODDQDODCCQ(target);

        OQODOCQQCO(target.OQQCDCOCQO, target.transform, target.OQOOQQDCQC(), target.OOQDOOQQ, target.OOQQQOQO, target.raise, target, mySideObject);



        target.ODODDDOO = true;
    }
Пример #3
0
static public void OOOQDQCCDQ(sideObjectScript scr, int index, RoadObjectScript target, Transform go){
string n = go.gameObject.name;
Transform p = go.parent;

if(go != null){
MonoBehaviour.DestroyImmediate(go.gameObject);
}
List<ODODDQQO> arr = OCOQDQCQDO.OOOCODQOOQ(false);
ODODDQQO so = (ODODDQQO)arr[index];

OQDQQDODCD(n, p, so, index, target);

GameObject goi  = null;
if(so.OCDDCOQDOD != "") goi =  (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.OCDDCOQDOD), typeof(GameObject));
GameObject ODQDDDDCQD = null;
if(so.OQCCDQOCQQ != "") ODQDDDDCQD = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.OQCCDQOCQQ), typeof(GameObject));
GameObject OQQDQOOCQO = null;
if(so.OOQODOQQDC != "") OQQDQOOCQO =  (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.OOQODOQQDC), typeof(GameObject));

OCOQDQCQDO.OOODCQDOQO(target.OQQCDCOCQO, target.transform, target.OQOOQQDCQC(), target.OOQDOOQQ, index, target.raise, goi, ODQDDDDCQD, OQQDQOOCQO);
arr = null;
}
Пример #4
0
    static public void OOOQDQCCDQ(sideObjectScript scr, int index, RoadObjectScript target, Transform go)
    {
        string    n = go.gameObject.name;
        Transform p = go.parent;

        if (go != null)
        {
            MonoBehaviour.DestroyImmediate(go.gameObject);
        }
        List <ODODDQQO> arr = OCOQDQCQDO.OOOCODQOOQ(false);
        ODODDQQO        so  = (ODODDQQO)arr[index];

        OQDQQDODCD(n, p, so, index, target);

        GameObject goi = null;

        if (so.OCDDCOQDOD != "")
        {
            goi = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.OCDDCOQDOD), typeof(GameObject));
        }
        GameObject ODQDDDDCQD = null;

        if (so.OQCCDQOCQQ != "")
        {
            ODQDDDDCQD = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.OQCCDQOCQQ), typeof(GameObject));
        }
        GameObject OQQDQOOCQO = null;

        if (so.OOQODOQQDC != "")
        {
            OQQDQOOCQO = (GameObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(so.OOQODOQQDC), typeof(GameObject));
        }

        OCOQDQCQDO.OOODCQDOQO(target.OQQCDCOCQO, target.transform, target.OQOOQQDCQC(), target.OOQDOOQQ, index, target.raise, goi, ODQDDDDCQD, OQQDQOOCQO);
        arr = null;
    }