Пример #1
0
 private void Start()
 {
     _activeTextures = new List <Texture2D>();
     randomizeTeleportDirection();
     _lifeMask                 = renderer.material.GetTexture("_DisplacementMask");
     _lifeShrink               = renderer.material.GetFloat("_DefaultShrink");
     _lifeNormalPush           = renderer.material.GetFloat("_NormalPush");
     _lifeShrinkFacesAmplitude = renderer.material.GetFloat("_Shrink_Faces_Amplitude");
     _state = Enum.GetValues(typeof(TeleportingState)).Random <TeleportingState>();
     if (_state == TeleportingState.Invisible)
     {
         TransitionToInvisible();
     }
     else if (_state == TeleportingState.Visible)
     {
         TransitionToVisible();
     }
     else if (_state == TeleportingState.Growing)
     {
         TransitionToGrowing();
     }
     else if (_state == TeleportingState.Shrinking)
     {
         TransitionToShrinking();
     }
     if (_state == TeleportingState.Teleport || _state == TeleportingState.TeleportVisible)
     {
         TransitionToTeleportVisible();
     }
     if (_state == TeleportingState.TeleportBack || _state == TeleportingState.TeleportBackVisible)
     {
         TransitionToTeleportBackVisible();
     }
     _t = (float)Rng.Dbl();
 }
 private void Start()
 {
     _lifeMask                 = renderer.material.GetTexture("_DisplacementMask");
     _lifeShrink               = renderer.material.GetFloat("_DefaultShrink");
     _lifeNormalPush           = renderer.material.GetFloat("_NormalPush");
     _lifeShrinkFacesAmplitude = renderer.material.GetFloat("_Shrink_Faces_Amplitude");
     _state = Enum.GetValues(typeof(BlinkingState)).Random <BlinkingState>();
     if (_state == BlinkingState.Invisible)
     {
         TransitionToInvisible();
     }
     else if (_state == BlinkingState.Visible)
     {
         TransitionToVisible();
     }
     else if (_state == BlinkingState.Growing)
     {
         TransitionToGrowing();
     }
     else if (_state == BlinkingState.Shrinking)
     {
         TransitionToShrinking();
     }
     _t = (float)Rng.Dbl();
 }
Пример #3
0
        private void ComplainIfImpatient()
        {
            if (Patience.Value < 10 && Patience.Value > 0 && Patience.Value % 3 == 0)
            {
                Complain();
            }

            if (Patience.Value == 0 && Rng.Dbl() < 0.5)
            {
                AnnouceHangingUp();
            }
        }
 public Optional <bool> Value(double chanceOfTrue = 0.5d)
 {
     if (CanBeTrue && CanBeFalse)
     {
         return(new Optional <bool>(Rng.Dbl() < chanceOfTrue));
     }
     if (CanBeTrue)
     {
         return(new Optional <bool>(true));
     }
     if (CanBeFalse)
     {
         return(new Optional <bool>(false));
     }
     return(new Optional <bool>());
 }
 private void Start() => _direction = new Vector3((float)Rng.Dbl() * 2 - 1, (float)Rng.Dbl() * 2 - 1, (float)Rng.Dbl() * 2 - 1);
Пример #6
0
 public override bool Condition()
 {
     return(Rng.Dbl() <= _chance);
 }