public override void PowerUpCar(RigidBodyCar car) { if (car.gameObject.GetComponent<BoostEffect>() == null) { car.gameObject.AddComponent<BoostEffect>(); Destroy(gameObject); } }
public override void PowerUpCar(RigidBodyCar car) { Debug.Log(car.gameObject.name + " got gun"); car.LoadAmmo(m_bullet, m_ammo); }
// Use this for initialization void Start() { car = (RigidBodyCar)gameObject.GetComponent<RigidBodyCar>(); car.m_maxSpeed = car.m_maxSpeed + m_power; }
public virtual void PowerUpCar(RigidBodyCar car) { }