Example #1
0
 public override void PowerUpCar(RigidBodyCar car)
 {
     if (car.gameObject.GetComponent<BoostEffect>() == null)
     {
         car.gameObject.AddComponent<BoostEffect>();
         Destroy(gameObject);
     }
 }
Example #2
0
 public override void PowerUpCar(RigidBodyCar car)
 {
     Debug.Log(car.gameObject.name + " got gun");
     car.LoadAmmo(m_bullet, m_ammo);
 }
Example #3
0
 // Use this for initialization
 void Start()
 {
     car = (RigidBodyCar)gameObject.GetComponent<RigidBodyCar>();
     car.m_maxSpeed = car.m_maxSpeed + m_power;
 }
Example #4
0
 public virtual void PowerUpCar(RigidBodyCar car)
 {
 }