/// <summary>
    /// This function allows you to get a bodypart of this player based on the Type.
    /// </summary>
    /// <param name="bodyPartTypeToGet">The type of bodypart to find.</param>
    /// <returns>Return the type of bodypart you requested if found. Returns null otherwise.</returns>
    public BodyPart GetBodyPart(System.Type bodyPartTypeToGet)
    {
        if (bodyPartTypeToGet == leftHand.GetType())
        {
            return(leftHand);
        }
        if (bodyPartTypeToGet == rightHand.GetType())
        {
            return(rightHand);
        }
        if (bodyPartTypeToGet == head.GetType())
        {
            return(head);
        }

        return(null);
    }
Пример #2
0
 public bool HasWeaponType(Type type)
 {
     return(RightHand != null && RightHand.GetType() == type ||
            LeftHand != null && LeftHand.GetType() == type);
 }