public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee) { RhinoBeam skill = set.GetSkill(SkillId.RhinoBeam) as RhinoBeam; if (skill == null) { return; } skill.width = temp; }
public override void ApplySkillChanges(SkillSet set, ActiveSkill melee) { RhinoBeam skill = set.GetSkill(SkillId.RhinoBeam) as RhinoBeam; if (skill == null) { return; } temp = skill.width; skill.width = AddValueByLevel(WIDTH, LEVEL_ADD); }
public override void ApplySkillChanges(SkillSet set, ActiveSkill melee) { RhinoBeam skill = set.GetSkill(SkillId.RhinoBeam) as RhinoBeam; if (skill == null) { return; } temp = skill.rotateSpeed; skill.rotateSpeed = 100f; }
public override void ApplySkillChanges(SkillSet set, ActiveSkill melee) { RhinoBeam skill = set.GetSkill(SkillId.RhinoBeam) as RhinoBeam; if (skill == null) { return; } temp = skill.coolDown; skill.coolDown = (int)(skill.coolDown * (AddValueByLevel(POWER, LEVEL_ADD) / 100f + 1)); }
public override void ApplySkillChanges(SkillSet set, ActiveSkill melee) { RhinoBeam skill = set.GetSkill(SkillId.RhinoBeam) as RhinoBeam; if (skill == null) { return; } temp = skill.baseDamage; skill.baseDamage = (int)(skill.baseDamage * 4f); }
public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee) { RhinoBeam skill = set.GetSkill(SkillId.RhinoBeam) as RhinoBeam; if (skill == null) { return; } skill.coolDown = temp; skill.baseDamage = temp2; }
public override void ApplySkillChanges(SkillSet set, ActiveSkill melee) { RhinoBeam skill = set.GetSkill(SkillId.RhinoBeam) as RhinoBeam; if (skill == null) { return; } temp = skill.coolDown; temp2 = skill.baseDamage; skill.coolDown = skill.coolDown * COOLDOWN_DOWN / 100f; skill.baseDamage = (int)(skill.baseDamage * (AddValueByLevel(POWER, LEVEL_ADD) / 100f + 1f)); }