Example #1
0
        public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee)
        {
            RhinoBeam skill = set.GetSkill(SkillId.RhinoBeam) as RhinoBeam;

            if (skill == null)
            {
                return;
            }

            skill.width = temp;
        }
Example #2
0
        public override void ApplySkillChanges(SkillSet set, ActiveSkill melee)
        {
            RhinoBeam skill = set.GetSkill(SkillId.RhinoBeam) as RhinoBeam;

            if (skill == null)
            {
                return;
            }

            temp        = skill.width;
            skill.width = AddValueByLevel(WIDTH, LEVEL_ADD);
        }
Example #3
0
        public override void ApplySkillChanges(SkillSet set, ActiveSkill melee)
        {
            RhinoBeam skill = set.GetSkill(SkillId.RhinoBeam) as RhinoBeam;

            if (skill == null)
            {
                return;
            }

            temp = skill.rotateSpeed;
            skill.rotateSpeed = 100f;
        }
Example #4
0
        public override void ApplySkillChanges(SkillSet set, ActiveSkill melee)
        {
            RhinoBeam skill = set.GetSkill(SkillId.RhinoBeam) as RhinoBeam;

            if (skill == null)
            {
                return;
            }

            temp           = skill.coolDown;
            skill.coolDown = (int)(skill.coolDown * (AddValueByLevel(POWER, LEVEL_ADD) / 100f + 1));
        }
Example #5
0
        public override void ApplySkillChanges(SkillSet set, ActiveSkill melee)
        {
            RhinoBeam skill = set.GetSkill(SkillId.RhinoBeam) as RhinoBeam;

            if (skill == null)
            {
                return;
            }

            temp             = skill.baseDamage;
            skill.baseDamage = (int)(skill.baseDamage * 4f);
        }
Example #6
0
        public override void RestoreSkillChanges(SkillSet set, ActiveSkill melee)
        {
            RhinoBeam skill = set.GetSkill(SkillId.RhinoBeam) as RhinoBeam;

            if (skill == null)
            {
                return;
            }

            skill.coolDown   = temp;
            skill.baseDamage = temp2;
        }
Example #7
0
        public override void ApplySkillChanges(SkillSet set, ActiveSkill melee)
        {
            RhinoBeam skill = set.GetSkill(SkillId.RhinoBeam) as RhinoBeam;

            if (skill == null)
            {
                return;
            }

            temp             = skill.coolDown;
            temp2            = skill.baseDamage;
            skill.coolDown   = skill.coolDown * COOLDOWN_DOWN / 100f;
            skill.baseDamage = (int)(skill.baseDamage * (AddValueByLevel(POWER, LEVEL_ADD) / 100f + 1f));
        }