public void GetOptions(RewardOptionList list) { list.Add(0, 1159443); // Anvil of Artifacts (South) list.Add(1, 1159444); // Anvil of Artifacts (East) }
public void GetOptions(RewardOptionList list) { list.Add(0, 1116332); // South list.Add(1, 1116333); // East }
public void GetOptions(RewardOptionList list) { list.Add((int)HumilityTileType.North, 1080233); list.Add((int)HumilityTileType.West, 1080232); }
public void GetOptions(RewardOptionList list) { list.Add(0, 1071104); // Maple Tree list.Add(1, 1071301); // Maple Tree (trunk) }
public void GetOptions(RewardOptionList list) { list.Add((int)TileType.North, "Wrong (North)"); list.Add((int)TileType.West, "Wrong (East)"); }
public void GetOptions(RewardOptionList list) { list.Add((int)HolidayGift2019.HolidayWallArt, 1159254); list.Add((int)HolidayGift2019.DoveCage, 1159255); list.Add((int)HolidayGift2019.JollyHolidayTree, 1159256); }
public void GetOptions(RewardOptionList list) { list.Add(1, 1080398); // Ankh of Sacrifice South list.Add(2, 1080399); // Ankh of Sacrifice East }
public void GetOptions(RewardOptionList list) { list.Add(1, "Ankh of Sacrifice South"); // Ankh of Sacrifice South list.Add(2, "Ankh of Sacrifice East"); // Ankh of Sacrifice East }
public void GetOptions(RewardOptionList list) { list.Add(0, "Stone Coffin (South)"); list.Add(1, "Stone Coffin (East)"); }
public void GetOptions(RewardOptionList list) { list.Add(0, 1071502); // Woodworker's Bench (South) list.Add(1, 1071503); // Woodworker's Bench (East) }
public void GetOptions(RewardOptionList list) { list.Add((int)AddonFacing.South, 1075386); list.Add((int)AddonFacing.East, 1075387); }
public void GetOptions(RewardOptionList list) { list.Add((int)HorseBardingType.South, 1080211); list.Add((int)HorseBardingType.East, 1080210); }
public void GetOptions(RewardOptionList list) { list.Add((int)CompassionTileType.North, 1080218); list.Add((int)CompassionTileType.West, 1080217); }
public void GetOptions(RewardOptionList list) { list.Add(0, "Wooden Display Case (South)"); list.Add(1, "Wooden Display Case (East)"); }
public void GetOptions(RewardOptionList list) { list.Add((int)DirectionType.South, 1075386); // South list.Add((int)DirectionType.East, 1075387); // East }
public void GetOptions(RewardOptionList list) { list.Add(0, 1071103); // Snow Tree list.Add(1, 1071300); // Snow Tree (trunk) }
public void GetOptions(RewardOptionList list) { list.Add((int)DirectionType.South, 1151815); list.Add((int)DirectionType.East, 1151816); }
public void GetOptions(RewardOptionList list) { list.Add((int)JusticeTileType.North, 1080221); list.Add((int)JusticeTileType.West, 1080220); }