Пример #1
0
 public void Return()
 {
     returnOrRetryButtons.DisableButtons();
     if (grade != Quality.QualityGrade.Junk)
     {
         ReturnOrRetry.Return("Brick", grade);
     }
     else
     {
         returnOrRetryButtons.GetComponent <UpdateRetryButton>().WarningTextEnable();
     }
 }
Пример #2
0
 public void Return()
 {
     ReturnOrRetryButtons.DisableButtons();
     if (grade != Quality.QualityGrade.Junk)
     {
         ReturnOrRetry.Return("Cut " + GameManager.Instance.GemTypeTransfer, grade);
     }
     else
     {
         ReturnOrRetryButtons.WarningTextEnable();
     }
 }
Пример #3
0
 public void Return()
 {
     returnOrRetryButtons.DisableButtons();
     if (grade != Quality.QualityGrade.Junk)
     {
         ReturnOrRetry.Return("Charged " + GameManager.Instance.GemTypeTransfer, grade);
     }
     else
     {
         returnOrRetryButtons.GetComponent <UpdateRetryButton>().WarningTextEnable();
     }
 }
Пример #4
0
 public void JunkReturn()
 {
     ReturnOrRetry.Return("Cut " + GameManager.Instance.GemTypeTransfer, grade);
 }
Пример #5
0
 public void JunkReturn()
 {
     ReturnOrRetry.Return("Brick", grade);
 }
Пример #6
0
 public void Return()
 {
     BackToShop.DisableButtons();
     ReturnOrRetry.Return((int)price, GameManager.Instance.ShonkyIndexTransfer);
 }
Пример #7
0
 public void JunkReturn()
 {
     ReturnOrRetry.Return("shell", grade);
 }