/* * Web Request zur Registrierung */ IEnumerator SendRegistrationRequest(string forname, string surname, string username, string mail, string password) { using (UnityWebRequest request = new UnityWebRequest("http://h2778219.stratoserver.net/spellbreaker/register.php", UnityWebRequest.kHttpVerbPUT)) { Dictionary <string, string> overlayData = new Dictionary <string, string>(); overlayData["data"] = "\"sending\""; JSONObject overlayDataObj = new JSONObject(overlayData); OverlayHandler.ActivateOverlay("common", overlayDataObj[0]); request.timeout = timeout; UserData userData = new UserData(username, password, forname, surname, mail); Debug.Log("Forname: " + userData.forname); Debug.Log("Surname: " + userData.surname); Debug.Log("User: "******"Pass: "******"Mail: " + userData.mail); request.downloadHandler = new DownloadHandlerBuffer(); byte[] payload = System.Text.Encoding.UTF8.GetBytes(userData.SaveToString()); request.uploadHandler = new UploadHandlerRaw(payload); yield return(request.SendWebRequest()); if (request.isNetworkError || request.isHttpError) { overlayData = new Dictionary <string, string>(); overlayData["data"] = "\"register-fail\""; overlayDataObj = new JSONObject(overlayData); OverlayHandler.ActivateOverlay("register:ui", overlayDataObj[0], true); Debug.Log(request); Debug.Log("HTTP: " + request.isHttpError); Debug.Log("NETWORK: " + request.isNetworkError); Debug.Log(request.uploadedBytes); Debug.Log(request.responseCode); Debug.Log(request.timeout); Debug.Log(request.error); Debug.Log(request.downloadHandler.text); } else { if (request.isDone && request.responseCode == (long)200) { // Show results as text Debug.Log(request.downloadHandler.text); ReturnCode rc = ReturnCode.CreateFromJson(request.downloadHandler.text); Debug.Log(rc.returnCode); overlayData = new Dictionary <string, string>(); overlayData["data"] = rc.data; overlayDataObj = new JSONObject(overlayData); if (rc.returnCode != 1) { OverlayHandler.ActivateOverlay("register:ui", overlayDataObj[0], true); request.Dispose(); } else { OverlayHandler.ActivateOverlay("register:ui", overlayDataObj[0], true); request.Dispose(); } } } } }