Пример #1
0
    private void RandomizeRoles()
    {
        //shuffles the roles around into a new list
        List <EnumPlayerRole> shuffedRoles = new List <EnumPlayerRole>();
        int randomIndex;

        while (mValidUserRoles.Count > 0)
        {
            randomIndex = Random.Range(0, mValidUserRoles.Count);
            shuffedRoles.Add(mValidUserRoles[randomIndex]);
            mValidUserRoles.RemoveAt(randomIndex);
        }

        Debug.Log("ROLE COUNT: " + shuffedRoles.Count);

        int i;

        for (i = 0; i < shuffedRoles.Count; ++i)
        {
            Player player = new Player(mUsernames[i], shuffedRoles[i]);
            mRestaurantScript.addPlayer(player);
            Debug.Log("PLAYER COUNT: " + mRestaurantScript.getAlivePlayers().Count);
            Debug.Log(player.ToString());
        }
    }
Пример #2
0
    private void RandomizeRoles()
    {
        //removes 3 random unnecessary roles from the pool
        List <EnumPlayerRole> nonNecessaryRoles = new List <EnumPlayerRole>();

        for (int j = 0; j < mValidUserRoles.Count; j++)
        {
            if (mValidUserRoles[j] != EnumPlayerRole.ASSASSIN &&
                mValidUserRoles[j] != EnumPlayerRole.WEALTHY_COUPLE &&
                mValidUserRoles[j] != EnumPlayerRole.DISTANT_COUSIN)
            {
                nonNecessaryRoles.Add(mValidUserRoles [j]);
            }
        }

        List <int> randomNums = new List <int>();

        for (int k = 0; k < 3; k++)
        {
            int rand = -1;
            do
            {
                rand = Random.Range(0, nonNecessaryRoles.Count);
            } while(randomNums.Contains(rand));
            randomNums.Add(rand);
            mValidUserRoles.Remove(nonNecessaryRoles[rand]);
        }

        //shuffles the roles around into a new list
        List <EnumPlayerRole> shuffedRoles = new List <EnumPlayerRole>();
        int randomIndex;

        while (mValidUserRoles.Count > 0)
        {
            randomIndex = Random.Range(0, mValidUserRoles.Count);
            shuffedRoles.Add(mValidUserRoles[randomIndex]);
            mValidUserRoles.RemoveAt(randomIndex);
        }

        Debug.Log("ROLE COUNT: " + shuffedRoles.Count);

        int i;

        for (i = 0; i < shuffedRoles.Count; ++i)
        {
            Player player = new Player(mUsernames[i], shuffedRoles[i]);
            mRestaurantScript.addPlayer(player);
            Debug.Log("PLAYER COUNT: " + mRestaurantScript.getAlivePlayers().Count);
            Debug.Log(player.ToString());
        }
    }