internal static async Task Migration_CreateTextChannels(DiscordRestClient client, RestGuild guild) { var text1 = await guild.GetDefaultChannelAsync(); var text2 = await guild.CreateTextChannelAsync("text2"); var text3 = await guild.CreateTextChannelAsync("text3"); var text4 = await guild.CreateTextChannelAsync("text4"); var text5 = await guild.CreateTextChannelAsync("text5"); // create a channel category var cat1 = await guild.CreateCategoryChannelAsync("cat1"); if (text1 == null) { // the guild did not have a default channel, so make a new one text1 = await guild.CreateTextChannelAsync("default"); } //Modify #general await text1.ModifyAsync(x => { x.Name = "text1"; x.Position = 1; x.Topic = "Topic1"; x.CategoryId = cat1.Id; }); await text2.ModifyAsync(x => { x.Position = 2; x.CategoryId = cat1.Id; }); await text3.ModifyAsync(x => { x.Topic = "Topic2"; }); await text4.ModifyAsync(x => { x.Position = 3; x.Topic = "Topic2"; }); await text5.ModifyAsync(x => { }); CheckTextChannels(guild, text1, text2, text3, text4, text5); }
internal static async Task Migration_CreateTextChannels(DiscordRestClient client, RestGuild guild) { var text1 = await guild.GetDefaultChannelAsync(); var text2 = await guild.CreateTextChannelAsync("text2"); var text3 = await guild.CreateTextChannelAsync("text3"); var text4 = await guild.CreateTextChannelAsync("text4"); var text5 = await guild.CreateTextChannelAsync("text5"); //Modify #general await text1.ModifyAsync(x => { x.Name = "text1"; x.Position = 1; x.Topic = "Topic1"; }); await text2.ModifyAsync(x => { x.Position = 2; }); await text3.ModifyAsync(x => { x.Topic = "Topic2"; }); await text4.ModifyAsync(x => { x.Position = 3; x.Topic = "Topic2"; }); await text5.ModifyAsync(x => { }); CheckTextChannels(guild, text1, text2, text3, text4, text5); }