public void GetDesc1(D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc)
 {
     ((delegate * unmanaged <ID3D10ShaderResourceView1 *, D3D10_SHADER_RESOURCE_VIEW_DESC1 *, void>)(lpVtbl[9]))((ID3D10ShaderResourceView1 *)Unsafe.AsPointer(ref this), pDesc);
 }
 public int CreateShaderResourceView1(ID3D10Resource *pResource, [NativeTypeName("const D3D10_SHADER_RESOURCE_VIEW_DESC1 *")] D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, ID3D10ShaderResourceView1 **ppSRView)
 {
     return(((delegate * unmanaged <ID3D10Device1 *, ID3D10Resource *, D3D10_SHADER_RESOURCE_VIEW_DESC1 *, ID3D10ShaderResourceView1 **, int>)(lpVtbl[98]))((ID3D10Device1 *)Unsafe.AsPointer(ref this), pResource, pDesc, ppSRView));
 }