Пример #1
0
        // Handle Request Stream writing
        public void RequestStreamCallback(IAsyncResult ar)
        {
            // Make sure the state is correct
            if (!(ar.AsyncState is RestCommandState))
            {
                throw new Exception("Request Stream callback failed.");
            }

            // Get the web request
            RestCommandState reqState = (RestCommandState)ar.AsyncState;
            HttpWebRequest   req      = reqState.webRequest;

            byte[] data = reqState.requestData;

            // Write out request
            Stream requestStream = req.EndGetRequestStream(ar);

            requestStream.Write(data, 0, data.Length);
            requestStream.Close();

            // Start the async result call
            req.BeginGetResponse(ResponseStreamCallback, reqState);

            System.Windows.Deployment.Current.Dispatcher.BeginInvoke(() =>
                                                                     GamePage.gamePage.DebugTextbox.Text = "Sent Request");
        }
Пример #2
0
        // Handle HTTP response
        public void ResponseStreamCallback(IAsyncResult ar)
        {
            // Make sure the state is correct
            if (!(ar.AsyncState is RestCommandState))
            {
                throw new Exception("Response Stream callback failed.");
            }
            RestCommandState reqState = (RestCommandState)ar.AsyncState;

            HttpWebRequest  responseRequest = reqState.webRequest;
            HttpWebResponse response        = (HttpWebResponse)responseRequest.EndGetResponse(ar);

            string responseMsg = new StreamReader(response.GetResponseStream()).ReadToEnd();

            System.Windows.Deployment.Current.Dispatcher.BeginInvoke(() =>
                                                                     GamePage.gamePage.DebugTextbox.Text = responseMsg);
        }