}// LoadGrid void GameContinued() { const int eDelay = 25; _RoundComplete = false; _Finish = false; int delay = Globals.gameLoop; while (!_Finish) { CheckKeys(); Tank.ProjectileCheck res = Tank.Green.CheckProjectile(_Grid); res |= Tank.Orange.CheckProjectile(_Grid); if ((res & Tank.ProjectileCheck.GreenScore) != 0) { delay = eDelay; Tank.Green.Collided(); } if ((res & Tank.ProjectileCheck.OrangeScore) != 0) { delay = eDelay; Tank.Orange.Collided(); } ModelPanel.ChangeScreen(_Background, _ModelPanel.Screen); _ModelPanel.DoPaint(); if ((Tank.Green.hasCollided || Tank.Orange.hasCollided) && Tank.Green.CollisionComplete && Tank.Orange.CollisionComplete) { if (Tank.Green.hasCollided) { Tank.OrangeScore++; } else if (Tank.Orange.hasCollided) { Tank.GreenScore++; } _RoundComplete = true; return; } //if if (!_Finish) { System.Threading.Thread.Sleep(delay); } } // while } // Continued
void NewGame(string grid) { EndRound(); if (_Thread != null) { _Thread.Abort(); } LoadGrid(grid); ModelPanel.CreateGrid(_Grid, _Background); ModelPanel.ChangeScreen(_Background, _ModelPanel.Screen); _ModelPanel.GameOver = false; Tank.GreenScore = 0; Tank.OrangeScore = 0; NextRound(); }// NewGame