Пример #1
0
        public Loading(GameDevice gameDevice)
        {
            resourceManager = gameDevice.GetResouceManager;
            resourceTypes   = new Dictionary <string, string>()
            {
                { "image", "./IMAGE/" },
                { "effect", "./EFFECT/" },
                { "bgm", "./MP3/" },
                { "se", "./WAV/" },
                { "font", "./FONT/" },
            };
            resourceLoader = new ResouceLoader(resourceManager, ResouceList());

            startX = 200;
            endX   = Parameter.ScreenSize.X - startX;
        }
Пример #2
0
        public Loading(GameDevice gameDevice)
        {
            this.gameDevice = gameDevice;
            resourceManager = gameDevice.GetResouceManager;
            resourceTypes   = new Dictionary <string, string>()
            {
                { "image", "./IMAGE/" },
                { "effect", "./EFFECT/" },
                { "bgm", "./MP3/" },
                { "se", "./WAV/" },
                { "font", "./FONT/" },
            };
            resourceLoader = new ResouceLoader(resourceManager, ResouceList());

            startX = 100;
            endX   = Parameter.ScreenSize.X - startX;

            effectTimer    = new Timer(0.15f); //effectの生成間隔を設定
            effectTimer.Dt = new Timer.timerDelegate(CreatSeasonEffect);
        }