public Loading(GameDevice gameDevice) { resourceManager = gameDevice.GetResouceManager; resourceTypes = new Dictionary <string, string>() { { "image", "./IMAGE/" }, { "effect", "./EFFECT/" }, { "bgm", "./MP3/" }, { "se", "./WAV/" }, { "font", "./FONT/" }, }; resourceLoader = new ResouceLoader(resourceManager, ResouceList()); startX = 200; endX = Parameter.ScreenSize.X - startX; }
public Loading(GameDevice gameDevice) { this.gameDevice = gameDevice; resourceManager = gameDevice.GetResouceManager; resourceTypes = new Dictionary <string, string>() { { "image", "./IMAGE/" }, { "effect", "./EFFECT/" }, { "bgm", "./MP3/" }, { "se", "./WAV/" }, { "font", "./FONT/" }, }; resourceLoader = new ResouceLoader(resourceManager, ResouceList()); startX = 100; endX = Parameter.ScreenSize.X - startX; effectTimer = new Timer(0.15f); //effectの生成間隔を設定 effectTimer.Dt = new Timer.timerDelegate(CreatSeasonEffect); }