/// <summary> /// /// </summary> public void SetBuffers() { NodeMesh.VertexBufferId = Renderer.AddVertexBuffer(NodeMesh.Vertices); NodeMesh.NormalBufferId = Renderer.AddNormalBuffer(NodeMesh.Normals); NodeMesh.TexCoordBufferId = Renderer.AddTexCoordBuffer(NodeMesh.TexCoords); NodeMesh.IndexBufferId = Renderer.AddIndexBuffer(NodeMesh.Indices); NodeMesh.ColorBufferId = Renderer.AddColorBuffer(NodeMesh.Colors); }