Пример #1
0
        public RenderedPowerup(RenderedWorld parent, float x, float y, PowerupType type, Game resourceScript) : base(parent, x, y, type)
        {
            // Create the unity object
            GameObject cloneSource = null;

            switch (type)
            {
            case PowerupType.Bombs:
                cloneSource = resourceScript.Protobombs;
                break;

            case PowerupType.Gravity:
                cloneSource = resourceScript.Protogravity;
                break;

            case PowerupType.Lightning:
                cloneSource = resourceScript.Protolightnings;
                break;

            case PowerupType.Minions:
                cloneSource = resourceScript.Protominions;
                break;

            case PowerupType.Rockets:
                cloneSource = resourceScript.Protorockets;
                break;

            case PowerupType.Speed:
                cloneSource = resourceScript.Protospeed;
                break;
            }
            ObjectTransform          = Object.Instantiate(cloneSource.transform);
            ObjectTransform.position = new Vector3(x, y);
        }
Пример #2
0
    // First-time setup
    void Start()
    {
        // Set up the world with the initial state
        currentWorld = new RenderedWorld(this);
        currentWorld.Display();
        Gui.SetMode(0);

        restartTimer = -1;
        winner       = 0;
        agentList    = new List <IAgent>();

#if AIEnabled
        // Create q-learning object for the AI, and pick up learning where we left off
        qLearner = new QLearner(alpha: 0.3f, epsilon: 0.15f, discount: 0.66f);
        qLearner.OpenSavedData();
#endif

#if AIP1
        // Create AI for player 1
        AIAgent player1Ai = new AIAgent(1);
        player1Ai.ResourceScript = this;         // For debug rendering
        player1Ai.QLearner       = qLearner;
        player1Ai.IsLearning     = true;
        agentList.Add(player1Ai);
#else
        // Create the human agent
        agentList.Add(new WASDFAgent(1));
#endif

#if AIP2
        // Create AI for player 1
        AIAgent player2Ai = new AIAgent(2);
        player2Ai.ResourceScript = this;         // For debug rendering
        player2Ai.QLearner       = qLearner;
        player2Ai.IsLearning     = true;
        agentList.Add(player2Ai);
#else
        // Create the human agent
        agentList.Add(new ArrowsAgent(2));
#endif
    }