Пример #1
0
        protected virtual void Dispose(bool disposing)
        {
            if (!disposedValue)
            {
                if (disposing)
                {
                    if (RenderSceneMesh != null)
                    {
                        RenderSceneMesh.Dispose();
                        _renderSceneMesh = null;
                    }
                }

                disposedValue = true;
            }
        }
Пример #2
0
        public override void UpdateRenderModel()
        {
            // If the model field changed, then update the visible model
            if (Type == MapEntityType.DS2Generator)
            {
            }
            else if (Type == MapEntityType.DS2EventLocation && RenderSceneMesh == null)
            {
                if (RenderSceneMesh != null)
                {
                    RenderSceneMesh.Dispose();
                }
                RenderSceneMesh = Universe.GetDS2EventLocationDrawable(ContainingMap, this);
            }
            else if (Type == MapEntityType.Region && RenderSceneMesh == null)
            {
                if (RenderSceneMesh != null)
                {
                    RenderSceneMesh.Dispose();
                }
                RenderSceneMesh = Universe.GetRegionDrawable(ContainingMap, this);
            }
            else
            {
                var model = GetPropertyValue <string>("ModelName");
                if (model != null && model != CurrentModel)
                {
                    RenderSceneMesh.Dispose();
                    CurrentModel    = model;
                    RenderSceneMesh = Universe.GetModelDrawable(ContainingMap, this, model);
                    if (Universe.Selection.IsSelected(this))
                    {
                        OnSelected();
                    }
                }
            }

            base.UpdateRenderModel();
        }