public void Execute(RenderManager renderManager)
 {
     if (renderManager.Chunks.Length != renderManager.SideLength * renderManager.SideLength)
     {
         renderManager.CreateChunks();
     }
     renderManager.EnqueueJob(new JobPregenerateChunks(_generator));
 }
Пример #2
0
 /// <inheritdoc />
 public void Execute(RenderManager renderManager)
 {
     renderManager.SideLength = _sideLength;
     renderManager.CreateChunks();
 }