public void Execute(RenderManager renderManager) { if (renderManager.Chunks.Length != renderManager.SideLength * renderManager.SideLength) { renderManager.CreateChunks(); } renderManager.EnqueueJob(new JobPregenerateChunks(_generator)); }
/// <inheritdoc /> public void Execute(RenderManager renderManager) { renderManager.SideLength = _sideLength; renderManager.CreateChunks(); }