public IEnumerator ApplyEffect(RelicEffectParams relicEffectParams) { if (cardsPlayed.Count > 0) { var corountine = RedrawCard(cardsPlayed.Last(), relicEffectParams.cardManager.GetHand().Count); relicEffectParams.cardManager.StartCoroutine(corountine); } cardsPlayed.Clear(); yield break; }
public IEnumerator ApplyEffect(RelicEffectParams relicEffectParams) { alreadyGone.Clear(); yield break; }
public bool TestEffect(RelicEffectParams relicEffectParams) { return(true); }
public IEnumerator ApplyEffect(RelicEffectParams relicEffectParams) { yield break; }
public bool TestEffect(RelicEffectParams relicEffectParams) { canApply = true; return(true); }