static void Shutdown() { for (LinkedListNode <GameFrameworkModule> current = s_GameFrameworkModules.Last; current != null; current = current.Previous) { current.Value.Shutdown(); } s_GameFrameworkModules.Clear(); ReferencePool.ClearAll(); Log.SetLogHelper(null); }
/// <summary> /// 清除所有引用池 /// </summary> public void ClearAll() { ReferencePool.ClearAll(); }