Exemplo n.º 1
0
    static void Shutdown()
    {
        for (LinkedListNode <GameFrameworkModule> current = s_GameFrameworkModules.Last; current != null; current = current.Previous)
        {
            current.Value.Shutdown();
        }

        s_GameFrameworkModules.Clear();
        ReferencePool.ClearAll();
        Log.SetLogHelper(null);
    }
Exemplo n.º 2
0
 /// <summary>
 /// 清除所有引用池
 /// </summary>
 public void ClearAll()
 {
     ReferencePool.ClearAll();
 }