//--------------------------------------------------------------- // Use this for initialization void Start() { parentCloneObj = transform.parent.gameObject; refObj = parentCloneObj.transform.FindChild("_RefObjects").gameObject.GetComponent <RefObjects_Space>(); meshObj = new GameObject[sides]; meshFilter = new MeshFilter[sides]; meshCollider = new MeshCollider[sides]; ptSets = new Vector3[sides][]; for (int i = 0; i < sides; i++) { ptSets[i] = new Vector3[4]; } normalSet = new Vector3[sides]; setupMeshObjects(); updateMesh(); }
// Use this for initialization void Start() { parentCloneObj = transform.parent.gameObject; refObj = parentCloneObj.transform.FindChild("_RefObjects").gameObject.GetComponent <RefObjects_Space>(); updateMesh(); }