//--------------------------------------------------------------- void Start() { parentCloneObj = transform.parent.gameObject; refObj = parentCloneObj.transform.FindChild("_RefObjects").gameObject.GetComponent <RefObjects_Line>(); lineRenderer = GetComponent <LineRenderer>(); updateMesh(); }
//--------------------------------------------------------------- // Use this for initialization void Start() { parentCloneObj = transform.parent.gameObject; refObj = parentCloneObj.transform.FindChild("_RefObjects").gameObject.GetComponent <RefObjects_Line>(); updateSnapObjects(); }