Пример #1
0
    public void AddMesh(string name, Mesh mesh)
    {
        name = name.ToLower();

        if (!mapMesh.ContainsKey(name))
        {
            mapMesh[name] = new RefCountObj <Mesh>(mesh);
            mesh.name     = name;
        }
        else
        {
            Debug.Log("重复加载" + name);
        }
    }
Пример #2
0
 public void AddTexture2D(string name, Texture2D tex)
 {
     name = name.ToLower();
     Debug.Log("AddTex:" + name);
     if (!mapTexture.ContainsKey(name))
     {
         mapTexture[name] = new RefCountObj <Texture2D>(tex);
         tex.name         = name;
     }
     else
     {
         Debug.Log("重复加载" + name);
     }
 }
Пример #3
0
    public void AddTexture2D(string name, Texture2D tex)
    {
        name = name.ToLower();
        Debug.Log("AddTex:" + name);
        if (!mapTexture.ContainsKey(name))
        {
            mapTexture[name] = new RefCountObj<Texture2D>(tex);
            tex.name = name;
        }
        else
        {

            Debug.Log("重复加载" + name);
        }
    }
Пример #4
0
    public void AddMesh(string name, Mesh mesh)
    {
        name = name.ToLower();

        if (!mapMesh.ContainsKey(name))
        {
            mapMesh[name] = new RefCountObj<Mesh>(mesh);
            mesh.name = name;
        }
        else
        {

            Debug.Log("重复加载" + name);
        }
    }