public void AddMesh(string name, Mesh mesh) { name = name.ToLower(); if (!mapMesh.ContainsKey(name)) { mapMesh[name] = new RefCountObj <Mesh>(mesh); mesh.name = name; } else { Debug.Log("重复加载" + name); } }
public void AddTexture2D(string name, Texture2D tex) { name = name.ToLower(); Debug.Log("AddTex:" + name); if (!mapTexture.ContainsKey(name)) { mapTexture[name] = new RefCountObj <Texture2D>(tex); tex.name = name; } else { Debug.Log("重复加载" + name); } }
public void AddTexture2D(string name, Texture2D tex) { name = name.ToLower(); Debug.Log("AddTex:" + name); if (!mapTexture.ContainsKey(name)) { mapTexture[name] = new RefCountObj<Texture2D>(tex); tex.name = name; } else { Debug.Log("重复加载" + name); } }
public void AddMesh(string name, Mesh mesh) { name = name.ToLower(); if (!mapMesh.ContainsKey(name)) { mapMesh[name] = new RefCountObj<Mesh>(mesh); mesh.name = name; } else { Debug.Log("重复加载" + name); } }