private void OnValidate() { xAxis.Validate(); yAxis.Validate(); xAxis.speedMultiplier = SpeedMultiplier; yAxis.speedMultiplier = SpeedMultiplier; RecenterToPlayerForward = GetComponent <RecenterToPlayerForward>(); }
private void Awake() { freeLook = GetComponent <CinemachineFreeLook>(); //freeLook.m_XAxis.m_MaxSpeed = freeLook.m_XAxis.m_AccelTime = freeLook.m_XAxis.m_DecelTime = 0; //freeLook.m_XAxis.m_InputAxisName = string.Empty; //freeLook.m_YAxis.m_MaxSpeed = freeLook.m_YAxis.m_AccelTime = freeLook.m_YAxis.m_DecelTime = 0; //freeLook.m_YAxis.m_InputAxisName = string.Empty; RecenterToPlayerForward = GetComponent <RecenterToPlayerForward>(); }