예제 #1
0
 private void OnValidate()
 {
     xAxis.Validate();
     yAxis.Validate();
     xAxis.speedMultiplier   = SpeedMultiplier;
     yAxis.speedMultiplier   = SpeedMultiplier;
     RecenterToPlayerForward = GetComponent <RecenterToPlayerForward>();
 }
예제 #2
0
 private void Awake()
 {
     freeLook = GetComponent <CinemachineFreeLook>();
     //freeLook.m_XAxis.m_MaxSpeed = freeLook.m_XAxis.m_AccelTime = freeLook.m_XAxis.m_DecelTime = 0;
     //freeLook.m_XAxis.m_InputAxisName = string.Empty;
     //freeLook.m_YAxis.m_MaxSpeed = freeLook.m_YAxis.m_AccelTime = freeLook.m_YAxis.m_DecelTime = 0;
     //freeLook.m_YAxis.m_InputAxisName = string.Empty;
     RecenterToPlayerForward = GetComponent <RecenterToPlayerForward>();
 }