public void GetPacketIDTest() { ReceiveQueue target = new ReceiveQueue(); // TODO: 初始化为适当的值 long expected = 0; // TODO: 初始化为适当的值 long actual; actual = target.GetPacketID(); Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
/// <summary> /// /// </summary> /// <param name="netState"></param> internal static void RealmProcessReceive(object sender, NetStateEventArgs eventArgs) { LOGs.WriteLine(LogMessageType.MSG_HACK, "Realm_ProcessReceive...... 0 = {0}", eventArgs.NetState.ReceiveBuffer.Length); if (eventArgs.NetState == null) { Debug.WriteLine("ProcessNet.RealmList_ProcessReceive(...) - eventArgs.NetState == null error!"); return; } ReceiveQueue receiveQueueBuffer = eventArgs.NetState.ReceiveBuffer; if (receiveQueueBuffer == null) { Debug.WriteLine("ProcessNet.RealmList_ProcessReceive(...) - receiveQueueBuffer == null error!"); return; } if (receiveQueueBuffer.Length < REALM_HEAD_SIZE) { // 等待数据包的完整 return; } long iReceiveBufferLength = receiveQueueBuffer.Length; // 隔段时间就会有数据过来,所以可以不用锁定的,锁定了也没用,很难保证多线程中处理了所有的数据 while (iReceiveBufferLength >= REALM_HEAD_SIZE) { // 获取包的 ID long iPacketID = receiveQueueBuffer.GetPacketID(); // 获取包的长度 long iPacketLength = receiveQueueBuffer.Length; if (iPacketLength > BUFFER_SIZE) // 数据包过大 { Debug.WriteLine("ProcessNet.RealmList_ProcessReceive(...) - iPacketLength > BUFFER_SIZE error!"); eventArgs.NetState.Dispose(); // 断开 return; } // 获取空数据 byte[] packetBuffer = s_ProcessorBuffers.AcquireBuffer(); // 获取数据内容 long iReturnPacketSize = receiveQueueBuffer.Dequeue(ref packetBuffer, 0, iPacketLength); // 获取的数据不相同 if (iReturnPacketSize != iPacketLength) { Debug.WriteLine("ProcessNet.RealmList_ProcessReceive(...) - iReturnPacketSize != iPacketLength error!"); // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(packetBuffer); eventArgs.NetState.Dispose(); // 断开 return; } ////////////////////////////////////////////////////////////////////////// // 输出信息包的日志 ////////////////////////////////////////////////////////////////////////// ProcessNet.LogServerPack(packetBuffer, iPacketLength, "Realm_In_Packets.log", eventArgs.NetState.ToString(), iPacketID, RealmOpCodeName.GetRealmOpCodeName(iPacketID)); ////////////////////////////////////////////////////////////////////////// // 读取的数据包 PacketReader packetReader = new PacketReader(packetBuffer, iPacketLength, REALM_HEAD_SIZE /*包的ID大小-1个字节、长度大小-2个字节, 3个字节跳过*/); // 获取处理数据包的实例 PacketHandler packetHandler = ProcessServer.RealmPacketHandlers.GetHandler(iPacketID); if (packetHandler == null) // 说明还没有解开当前的数据包内容 { ////////////////////////////////////////////////////////////////////////// // 输出未知信息包的日志 ////////////////////////////////////////////////////////////////////////// ProcessNet.LogServerPack(packetBuffer, iPacketLength, "Realm_In_Unknown_Packets.log", eventArgs.NetState.ToString(), iPacketID, RealmOpCodeName.GetRealmOpCodeName(iPacketID)); ////////////////////////////////////////////////////////////////////////// // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(packetBuffer); // 获取剩下的数据长度 iReceiveBufferLength = receiveQueueBuffer.Length; continue; } // 当前需处理的数据包的大小 long iPacketHandlerLength = packetHandler.Length; if (iPacketHandlerLength > iReturnPacketSize) // 包需求的数据大小大于得到的数据大小 { // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(packetBuffer); eventArgs.NetState.Dispose(); // 断开 return; } // 处理数据 packetHandler.OnReceive(eventArgs.NetState, packetReader); // 返回内存池 s_ProcessorBuffers.ReleaseBuffer(packetBuffer); // 获取剩下的数据长度 iReceiveBufferLength = receiveQueueBuffer.Length; } }