private void OnEnable() { _controller.HitStateEntered += PlayHitSound; _controller.HatTriggered += ToggleHat; _reanimator.Ticked += UpdateColor; _reanimator.AddListener(Drivers.StepEvent, PlayStepSound); }
private IEnumerator Start() { Reanimator.AddListener(EventDriver, HandleEvent); yield return(new WaitForSeconds(1f)); Reanimator.RemoveListener(EventDriver, HandleEvent); IsTestFinished = true; Assert.IsTrue(_wasEventTriggered); }