public virtual void Read(BinaryReader reader) { _falloffAngle.Read(reader); _cutoffAngle.Read(reader); _unnamed0.Read(reader); _unnamed1.Read(reader); _occlusionRadius.Read(reader); _occlusionOffsetDirection.Read(reader); _occlusionInnerRadiusScale.Read(reader); _nearFadeDistance.Read(reader); _farFadeDistance.Read(reader); _bitmap.Read(reader); _flags.Read(reader); _unnamed2.Read(reader); _rotationFunction.Read(reader); _unnamed3.Read(reader); _rotationFunctionScale.Read(reader); _coronaScale.Read(reader); _falloffFunction.Read(reader); _unnamed4.Read(reader); _reflections.Read(reader); _flags2.Read(reader); _unnamed5.Read(reader); _brightness.Read(reader); _color.Read(reader); _rotation.Read(reader); }
public virtual void Read(BinaryReader reader) { _updatesPerSecond.Read(reader); _unnamed0.Read(reader); _deadCellPenalty.Read(reader); _liveCellBonus.Read(reader); _unnamed1.Read(reader); _width.Read(reader); _height.Read(reader); _cellWidth.Read(reader); _height2.Read(reader); _velocity.Read(reader); _unnamed2.Read(reader); _marker.Read(reader); _interpolationFlags.Read(reader); _baseColor.Read(reader); _peakColor.Read(reader); _unnamed3.Read(reader); _width2.Read(reader); _height3.Read(reader); _cellWidth2.Read(reader); _velocity2.Read(reader); _unnamed4.Read(reader); _marker2.Read(reader); _textureWidth.Read(reader); _unnamed5.Read(reader); _unnamed6.Read(reader); _texture.Read(reader); _unnamed7.Read(reader); _rules.Read(reader); }
public void Read(BinaryReader reader) { __unnamed.Read(reader); __unnamed2.Read(reader); _contributionFactor.Read(reader); __unnamed3.Read(reader); _animationAngle.Read(reader); _animationVelocity.Read(reader); _mapOffset.Read(reader); _mapRepeats.Read(reader); _mapIndex.Read(reader); __unnamed4.Read(reader); }
public virtual void Read(BinaryReader reader) { _flags.Read(reader); _animationIndex.Read(reader); _introAnimationDelayMilliseconds.Read(reader); _bitmapBlendMethod.Read(reader); _initialSpriteFrame.Read(reader); _top_Minusleft.Read(reader); _horizTextureWrapssecond.Read(reader); _vertTextureWrapssecond.Read(reader); _bitmapTag.Read(reader); _renderDepthBias.Read(reader); _unnamed0.Read(reader); _spriteAnimationSpeedFps.Read(reader); _progressBottom_Minusleft.Read(reader); _stringIdentifier.Read(reader); _progressScale.Read(reader); }
public virtual void Read(BinaryReader reader) { _angle.Read(reader); _angleBounds.Read(reader); _argbColor.Read(reader); _block.Read(reader); _charInteger.Read(reader); _data.Read(reader); _enum.Read(reader); _fixedLengthString.Read(reader); _flags.Read(reader); _longBlockIndex.Read(reader); _longInteger.Read(reader); _point2D.Read(reader); _real.Read(reader); _realArgbColor.Read(reader); _realBounds.Read(reader); _realEulerAngles2D.Read(reader); _realEulerAngles3D.Read(reader); _realFraction.Read(reader); _realFractionBounds.Read(reader); _realPlane2D.Read(reader); _realPlane3D.Read(reader); _realPoint2D.Read(reader); _realPoint3D.Read(reader); _realQuaternion.Read(reader); _realRgbColor.Read(reader); _realVector2D.Read(reader); _realVector3D.Read(reader); _rectangle2D.Read(reader); _rgbColor.Read(reader); _shortBlockIndex.Read(reader); _shortBounds.Read(reader); _shortInteger.Read(reader); _tagReference.Read(reader); _tagSignature.Read(reader); _variableLengthString.Read(reader); _fiveEntryBlock.Read(reader); }
public virtual void Read(BinaryReader reader) { _unnamed0.Read(reader); }
public virtual void Read(BinaryReader reader) { _initialPosition.Read(reader); _uv.Read(reader); }