Exemple #1
0
 public virtual void Read(BinaryReader reader)
 {
     _falloffAngle.Read(reader);
     _cutoffAngle.Read(reader);
     _unnamed0.Read(reader);
     _unnamed1.Read(reader);
     _occlusionRadius.Read(reader);
     _occlusionOffsetDirection.Read(reader);
     _occlusionInnerRadiusScale.Read(reader);
     _nearFadeDistance.Read(reader);
     _farFadeDistance.Read(reader);
     _bitmap.Read(reader);
     _flags.Read(reader);
     _unnamed2.Read(reader);
     _rotationFunction.Read(reader);
     _unnamed3.Read(reader);
     _rotationFunctionScale.Read(reader);
     _coronaScale.Read(reader);
     _falloffFunction.Read(reader);
     _unnamed4.Read(reader);
     _reflections.Read(reader);
     _flags2.Read(reader);
     _unnamed5.Read(reader);
     _brightness.Read(reader);
     _color.Read(reader);
     _rotation.Read(reader);
 }
 public virtual void Read(BinaryReader reader)
 {
     _updatesPerSecond.Read(reader);
     _unnamed0.Read(reader);
     _deadCellPenalty.Read(reader);
     _liveCellBonus.Read(reader);
     _unnamed1.Read(reader);
     _width.Read(reader);
     _height.Read(reader);
     _cellWidth.Read(reader);
     _height2.Read(reader);
     _velocity.Read(reader);
     _unnamed2.Read(reader);
     _marker.Read(reader);
     _interpolationFlags.Read(reader);
     _baseColor.Read(reader);
     _peakColor.Read(reader);
     _unnamed3.Read(reader);
     _width2.Read(reader);
     _height3.Read(reader);
     _cellWidth2.Read(reader);
     _velocity2.Read(reader);
     _unnamed4.Read(reader);
     _marker2.Read(reader);
     _textureWidth.Read(reader);
     _unnamed5.Read(reader);
     _unnamed6.Read(reader);
     _texture.Read(reader);
     _unnamed7.Read(reader);
     _rules.Read(reader);
 }
 public void Read(BinaryReader reader)
 {
     __unnamed.Read(reader);
     __unnamed2.Read(reader);
     _contributionFactor.Read(reader);
     __unnamed3.Read(reader);
     _animationAngle.Read(reader);
     _animationVelocity.Read(reader);
     _mapOffset.Read(reader);
     _mapRepeats.Read(reader);
     _mapIndex.Read(reader);
     __unnamed4.Read(reader);
 }
 public virtual void Read(BinaryReader reader)
 {
     _flags.Read(reader);
     _animationIndex.Read(reader);
     _introAnimationDelayMilliseconds.Read(reader);
     _bitmapBlendMethod.Read(reader);
     _initialSpriteFrame.Read(reader);
     _top_Minusleft.Read(reader);
     _horizTextureWrapssecond.Read(reader);
     _vertTextureWrapssecond.Read(reader);
     _bitmapTag.Read(reader);
     _renderDepthBias.Read(reader);
     _unnamed0.Read(reader);
     _spriteAnimationSpeedFps.Read(reader);
     _progressBottom_Minusleft.Read(reader);
     _stringIdentifier.Read(reader);
     _progressScale.Read(reader);
 }
Exemple #5
0
 public virtual void Read(BinaryReader reader)
 {
     _angle.Read(reader);
     _angleBounds.Read(reader);
     _argbColor.Read(reader);
     _block.Read(reader);
     _charInteger.Read(reader);
     _data.Read(reader);
     _enum.Read(reader);
     _fixedLengthString.Read(reader);
     _flags.Read(reader);
     _longBlockIndex.Read(reader);
     _longInteger.Read(reader);
     _point2D.Read(reader);
     _real.Read(reader);
     _realArgbColor.Read(reader);
     _realBounds.Read(reader);
     _realEulerAngles2D.Read(reader);
     _realEulerAngles3D.Read(reader);
     _realFraction.Read(reader);
     _realFractionBounds.Read(reader);
     _realPlane2D.Read(reader);
     _realPlane3D.Read(reader);
     _realPoint2D.Read(reader);
     _realPoint3D.Read(reader);
     _realQuaternion.Read(reader);
     _realRgbColor.Read(reader);
     _realVector2D.Read(reader);
     _realVector3D.Read(reader);
     _rectangle2D.Read(reader);
     _rgbColor.Read(reader);
     _shortBlockIndex.Read(reader);
     _shortBounds.Read(reader);
     _shortInteger.Read(reader);
     _tagReference.Read(reader);
     _tagSignature.Read(reader);
     _variableLengthString.Read(reader);
     _fiveEntryBlock.Read(reader);
 }
 public virtual void Read(BinaryReader reader)
 {
     _unnamed0.Read(reader);
 }
Exemple #7
0
 public virtual void Read(BinaryReader reader)
 {
     _initialPosition.Read(reader);
     _uv.Read(reader);
 }