public void LoadFromFile(Stream file, string path)
        {
            XmlDocument dataDoc = new XmlDocument();
            dataDoc.Load(file);

            _gridsList.Clear();
            XmlNodeList grids = dataDoc.GetElementsByTagName("Grid");
            foreach (XmlNode gridNode in grids)
            {
                RealGridData grid = new RealGridData();
                //var gridNum = gridNode.Attributes["num"];
                //if (gridNum != null)
                //    grid.Num = int.Parse(gridNum.Value);
                //var gridLabel = gridNode.Attributes["label"];
                //if (gridLabel != null)
                //    grid.Label = gridLabel.Value;

                //XmlNode widthNode = gridNode.SelectSingleNode("child::Width");
                //    var wx = widthNode.Attributes["X"];
                //    grid.WidthX = double.Parse(wx.Value);
                //var wy = widthNode.Attributes["Y"];
                //grid.WidthY = double.Parse(wy.Value);
                //var wz = widthNode.Attributes["Z"];
                //grid.WidthZ = double.Parse(wz.Value);

                //XmlNode heightNode = gridNode.SelectSingleNode("child::Height");
                //var hx = heightNode.Attributes["X"];
                //grid.HeightX = double.Parse(hx.Value);
                //var hy = heightNode.Attributes["Y"];
                //grid.HeightY = double.Parse(hy.Value);
                //var hz = heightNode.Attributes["Z"];
                //grid.HeightZ = double.Parse(hz.Value);

                //XmlNode zeroNode = gridNode.SelectSingleNode("child::Zero");
                //var zx = zeroNode.Attributes["X"];
                //grid.ZeroX = double.Parse(zx.Value);
                //var zy = zeroNode.Attributes["Y"];
                //grid.ZeroY = double.Parse(zy.Value);
                //var zz = zeroNode.Attributes["Z"];
                //grid.ZeroZ = double.Parse(zz.Value);

                _gridsList.Add(grid);
            }
        }
Пример #2
0
        public void LoadFromFile(Stream file, string path)
        {
            XmlDocument dataDoc = new XmlDocument();
            dataDoc.Load(file);

            _gridsList.Clear();
            XmlNodeList grids = dataDoc.GetElementsByTagName("Grid");
            foreach (XmlNode gridNode in grids)
            {
                RealGridData grid = new RealGridData();
                var gridNum = gridNode.Attributes["num"];
                if (gridNum != null)
                    grid.Num = int.Parse(gridNum.Value);

                var gridLabel = gridNode.Attributes["label"];
                if (gridLabel != null)
                    grid.Label = gridLabel.Value;

                XmlNode topleftNode = gridNode.SelectSingleNode("child::TopLeft");
                grid.TopLeft = Vector3.CreateFromXmlNode(topleftNode);

                XmlNode toprightNode = gridNode.SelectSingleNode("child::TopRight");
                grid.TopRight = Vector3.CreateFromXmlNode(toprightNode);

                XmlNode botleftNode = gridNode.SelectSingleNode("child::BotLeft");
                grid.BotLeft = Vector3.CreateFromXmlNode(botleftNode);

                XmlNode botrightNode = gridNode.SelectSingleNode("child::BotRight");
                grid.BotRight = Vector3.CreateFromXmlNode(botrightNode);

                var rowsNode = gridNode.SelectSingleNode("child::Rows");
                if(rowsNode != null)
                    grid.Rows = int.Parse(rowsNode.Attributes["count"].Value);

                var colsNode = gridNode.SelectSingleNode("child::Columns");
                if(colsNode != null)
                    grid.Columns = int.Parse(colsNode.Attributes["count"].Value);

                grid.Update();

                _gridsList.Add(grid);
            }
        }
Пример #3
0
        private void AddGrid(object sender, RoutedEventArgs e)
        {
            RealGridData rgrid = new RealGridData();
            rgrid.Num = _gridsList.Count;
            _gridsList.Add(rgrid);

            //ListBoxItem item = new ListBoxItem();
            //item.Content = rgrid;
            //_gridListView.Items.Add(item);
        }
Пример #4
0
 private void UpdateRealPoints(List<CalibrationPoint> cpoints, RealGridData[] grids, Vector<double>[] reals)
 {
     for(int i = 0; i < CalibPointsLeft.Count; ++i)
     {
         var cp = cpoints[i];
         var grid = grids[cp.GridNum];
         var real = grid.GetRealFromCell(cp.RealRow, cp.RealCol);
         reals[i] = new DenseVector(new double[4] { real.X, real.Y, real.Z, 1.0 });
     }
 }
Пример #5
0
 private void UpdateGrids(RealGridData[] grids, int n0)
 {
     for(int i = 0; i < CalibGrids.Count; ++i)
     {
         int gridPos = 12 * i + n0;
         grids[i].TopLeft.X = ResultsVector.At(gridPos);
         grids[i].TopLeft.Y = ResultsVector.At(gridPos + 1);
         grids[i].TopLeft.Z = ResultsVector.At(gridPos + 2);
         grids[i].TopRight.X = ResultsVector.At(gridPos + 3);
         grids[i].TopRight.Y = ResultsVector.At(gridPos + 4);
         grids[i].TopRight.Z = ResultsVector.At(gridPos + 5);
         grids[i].BotLeft.X = ResultsVector.At(gridPos + 6);
         grids[i].BotLeft.Y = ResultsVector.At(gridPos + 7);
         grids[i].BotLeft.Z = ResultsVector.At(gridPos + 8);
         grids[i].BotRight.X = ResultsVector.At(gridPos + 9);
         grids[i].BotRight.Y = ResultsVector.At(gridPos + 10);
         grids[i].BotRight.Z = ResultsVector.At(gridPos + 11);
         grids[i].Update();
     }
 }
Пример #6
0
 public void SetGridError(Vector<double> error, RealGridData gridEst, RealGridData gridBase, int n0)
 {
     error.At(n0, _coeffGrids * (gridEst.TopLeft.X - gridBase.TopLeft.X));
     error.At(n0 + 1, _coeffGrids * (gridEst.TopLeft.Y - gridBase.TopLeft.Y));
     error.At(n0 + 2, _coeffGrids * (gridEst.TopLeft.Z - gridBase.TopLeft.Z));
     error.At(n0 + 3, _coeffGrids * (gridEst.TopRight.X - gridBase.TopRight.X));
     error.At(n0 + 4, _coeffGrids * (gridEst.TopRight.Y - gridBase.TopRight.Y));
     error.At(n0 + 5, _coeffGrids * (gridEst.TopRight.Z - gridBase.TopRight.Z));
     error.At(n0 + 6, _coeffGrids * (gridEst.BotLeft.X - gridBase.BotLeft.X));
     error.At(n0 + 7, _coeffGrids * (gridEst.BotLeft.Y - gridBase.BotLeft.Y));
     error.At(n0 + 8, _coeffGrids * (gridEst.BotLeft.Z - gridBase.BotLeft.Z));
     error.At(n0 + 9, _coeffGrids * (gridEst.BotRight.X - gridBase.BotRight.X));
     error.At(n0 + 10, _coeffGrids * (gridEst.BotRight.Y - gridBase.BotRight.Y));
     error.At(n0 + 11, _coeffGrids * (gridEst.BotRight.Z - gridBase.BotRight.Z));
 }
Пример #7
0
        public override void Init()
        {
            //ParametersVector = new DenseVector(24);
            //for(int i = 0; i < 12; ++i)
            //{
            //    ParametersVector.At(i, CameraLeft.At(i / 4, i & 3));
            //    ParametersVector.At(i + 12, CameraRight.At(i / 4, i & 3));
            //}

            // Parameters:
            // Full: [fx, fy, s, px, py, eaX, eaY, eaZ, Cx, Cy, Cz]
            // Center fixed: [fx, fy, s, eaX, eaY, eaZ, Cx, Cy, Cz]
            ParametersVector = new DenseVector(_cameraParamsCount * 2);
            if(_fxIdx >= 0) ParametersVector.At(_fxIdx, CalibrationData.Data.CalibrationLeft.At(0, 0));
            if(_fyIdx >= 0) ParametersVector.At(_fyIdx, CalibrationData.Data.CalibrationLeft.At(1, 1));
            if(_skIdx >= 0) ParametersVector.At(_skIdx, CalibrationData.Data.CalibrationLeft.At(0, 1));
            if(_pxIdx >= 0) ParametersVector.At(_pxIdx, CalibrationData.Data.CalibrationLeft.At(0, 2));
            if(_pyIdx >= 0) ParametersVector.At(_pyIdx, CalibrationData.Data.CalibrationLeft.At(1, 2));

            Vector<double> euler = new DenseVector(3);
            RotationConverter.MatrixToEuler(euler, CalibrationData.Data.RotationLeft);
            if(_euXIdx >= 0) ParametersVector.At(_euXIdx, euler.At(0));
            if(_euYIdx >= 0) ParametersVector.At(_euYIdx, euler.At(1));
            if(_euZIdx >= 0) ParametersVector.At(_euZIdx, euler.At(2));

            if(_cXIdx >= 0) ParametersVector.At(_cXIdx, CalibrationData.Data.TranslationLeft.At(0));
            if(_cYIdx >= 0) ParametersVector.At(_cYIdx, CalibrationData.Data.TranslationLeft.At(1));
            if(_cZIdx >= 0) ParametersVector.At(_cZIdx, CalibrationData.Data.TranslationLeft.At(2));

            int n0 = _cameraParamsCount;
            if(_fxIdx >= 0) ParametersVector.At(_fxIdx + n0, CalibrationData.Data.CalibrationRight.At(0, 0));
            if(_fyIdx >= 0) ParametersVector.At(_fyIdx + n0, CalibrationData.Data.CalibrationRight.At(1, 1));
            if(_skIdx >= 0) ParametersVector.At(_skIdx + n0, CalibrationData.Data.CalibrationRight.At(0, 1));
            if(_pxIdx >= 0) ParametersVector.At(_pxIdx + n0, CalibrationData.Data.CalibrationRight.At(0, 2));
            if(_pyIdx >= 0) ParametersVector.At(_pyIdx + n0, CalibrationData.Data.CalibrationRight.At(1, 2));

            RotationConverter.MatrixToEuler(euler, CalibrationData.Data.RotationRight);
            if(_euXIdx >= 0) ParametersVector.At(_euXIdx + n0, euler.At(0));
            if(_euYIdx >= 0) ParametersVector.At(_euYIdx + n0, euler.At(1));
            if(_euZIdx >= 0) ParametersVector.At(_euZIdx + n0, euler.At(2));

            if(_cXIdx >= 0) ParametersVector.At(_cXIdx + n0, CalibrationData.Data.TranslationRight.At(0));
            if(_cYIdx >= 0) ParametersVector.At(_cYIdx + n0, CalibrationData.Data.TranslationRight.At(1));
            if(_cZIdx >= 0) ParametersVector.At(_cZIdx + n0, CalibrationData.Data.TranslationRight.At(2));

            //_imgCenterLeft = new Vector2(CalibrationData.Data.CalibrationLeft.At(0, 2),
            //    CalibrationData.Data.CalibrationLeft.At(1, 2));
            //_imgCenterRight = new Vector2(CalibrationData.Data.CalibrationRight.At(0, 2),
            //    CalibrationData.Data.CalibrationRight.At(1, 2));

            ResultsVector = new DenseVector(ParametersVector.Count + CalibGrids.Count * 12);
            BestResultVector = new DenseVector(ResultsVector.Count);
            ParametersVector.CopySubVectorTo(ResultsVector, 0, 0, ParametersVector.Count);

            _grids = new RealGridData[CalibGrids.Count];

            int N = ParametersVector.Count;
            for(int i = 0; i < CalibGrids.Count; ++i)
            {
                ResultsVector.At(N + i * 12, CalibGrids[i].TopLeft.X);
                ResultsVector.At(N + i * 12 + 1, CalibGrids[i].TopLeft.Y);
                ResultsVector.At(N + i * 12 + 2, CalibGrids[i].TopLeft.Z);
                ResultsVector.At(N + i * 12 + 3, CalibGrids[i].TopRight.X);
                ResultsVector.At(N + i * 12 + 4, CalibGrids[i].TopRight.Y);
                ResultsVector.At(N + i * 12 + 5, CalibGrids[i].TopRight.Z);
                ResultsVector.At(N + i * 12 + 6, CalibGrids[i].BotLeft.X);
                ResultsVector.At(N + i * 12 + 7, CalibGrids[i].BotLeft.Y);
                ResultsVector.At(N + i * 12 + 8, CalibGrids[i].BotLeft.Z);
                ResultsVector.At(N + i * 12 + 9, CalibGrids[i].BotRight.X);
                ResultsVector.At(N + i * 12 + 10, CalibGrids[i].BotRight.Y);
                ResultsVector.At(N + i * 12 + 11, CalibGrids[i].BotRight.Z);
                _grids[i] = new RealGridData();
                _grids[i].Columns = CalibGrids[i].Columns;
                _grids[i].Rows = CalibGrids[i].Rows;
            }
            ResultsVector.CopyTo(BestResultVector);

            _coeffMatch = MatchedPointsLeft.Count > 0 ? Math.Sqrt(MatchErrorCoeff * 0.5 / (double)MatchedPointsLeft.Count) : 0;
            _coeffImages = Math.Sqrt(ImagesErrorCoeff * 0.5 / (double)(CalibPointsLeft.Count + CalibPointsRight.Count));
            _coeffGrids = Math.Sqrt(GridsErrorCoeff * (CalibPointsLeft.Count + CalibPointsRight.Count) / (double)(CalibGrids.Count * 12));
            _coeffTriang = Math.Sqrt(TriangulationErrorCoeff * 0.33 / (double)CalibPointsLeft.Count);

            _currentErrorVector = new DenseVector(
                MatchedPointsLeft.Count * 2 + // Matched
                CalibPointsLeft.Count * 3 + // Triangulation
                CalibPointsLeft.Count * 2 + CalibPointsRight.Count * 2 + // Image
                CalibGrids.Count * 12); // Grids

            _J = new DenseMatrix(_currentErrorVector.Count, ResultsVector.Count);
            _Jt = new DenseMatrix(ResultsVector.Count, _currentErrorVector.Count);
            _JtJ = new DenseMatrix(ResultsVector.Count, ResultsVector.Count);
            _Jte = new DenseVector(ResultsVector.Count);
            _delta = new DenseVector(ResultsVector.Count);

            _reals = new Vector<double>[CalibPointsLeft.Count];
            _imgsLeft = new Vector<double>[CalibPointsLeft.Count];
            _imgsRight = new Vector<double>[CalibPointsRight.Count];

            _triangulation.UseLinearEstimationOnly = true;
            _triangulation.PointsLeft = new List<Vector<double>>(CalibPointsLeft.Count);
            _triangulation.PointsRight = new List<Vector<double>>(CalibPointsLeft.Count);
            for(int i = 0; i < CalibPointsLeft.Count; ++i)
            {
                _triangulation.PointsLeft.Add(CalibPointsLeft[i].Img.ToMathNetVector3());
                _triangulation.PointsRight.Add(CalibPointsRight[i].Img.ToMathNetVector3());
            }

            UseCovarianceMatrix = false;
            DumpingMethodUsed = DumpingMethod.Multiplicative;
            UpdateAll();
            _lam = 1e-3f;

            _lastResidiual = _currentResidiual;
            Solver = new SvdSolver();
        }
Пример #8
0
        public void MinimizeError()
        {
            PrepareMinimalisationAlg();
            _miniAlg.Process();

            // P = [pi | eXr]
            var estimatedParams = _miniAlg.BestResultVector;
            CameraMatrix[0, 0] = estimatedParams[0];
            CameraMatrix[0, 1] = estimatedParams[1];
            CameraMatrix[0, 2] = estimatedParams[2];
            CameraMatrix[0, 3] = estimatedParams[3];
            CameraMatrix[1, 0] = estimatedParams[4];
            CameraMatrix[1, 1] = estimatedParams[5];
            CameraMatrix[1, 2] = estimatedParams[6];
            CameraMatrix[1, 3] = estimatedParams[7];
            CameraMatrix[2, 0] = estimatedParams[8];
            CameraMatrix[2, 1] = estimatedParams[9];
            CameraMatrix[2, 2] = estimatedParams[10];
            CameraMatrix[2, 3] = estimatedParams[11];

            GridsEstimated = new List<RealGridData>(Grids.Count);
            for(int i = 0; i < Grids.Count; ++i)
            {
                RealGridData eg = new RealGridData();
                eg.TopLeft.X = estimatedParams.At(12 + i * 12);
                eg.TopLeft.Y = estimatedParams.At(12 + i * 12 + 1);
                eg.TopLeft.Z = estimatedParams.At(12 + i * 12 + 2);
                eg.TopRight.X = estimatedParams.At(12 + i * 12 + 3);
                eg.TopRight.Y = estimatedParams.At(12 + i * 12 + 4);
                eg.TopRight.Z = estimatedParams.At(12 + i * 12 + 5);
                eg.BotLeft.X = estimatedParams.At(12 + i * 12 + 6);
                eg.BotLeft.Y = estimatedParams.At(12 + i * 12 + 7);
                eg.BotLeft.Z = estimatedParams.At(12 + i * 12 + 8);
                eg.BotRight.X = estimatedParams.At(12 + i * 12 + 9);
                eg.BotRight.Y = estimatedParams.At(12 + i * 12 + 10);
                eg.BotRight.Z = estimatedParams.At(12 + i * 12 + 11);
                GridsEstimated.Add(eg);
            }
        }
Пример #9
0
        public void NormalizeCalibGrids()
        {
            GridsNormalised = new List<RealGridData>();
            for(int i = 0; i < Grids.Count; ++i)
            {
                RealGridData grid = Grids[i];
                RealGridData gridNorm = new RealGridData();
                gridNorm.Rows = grid.Rows;
                gridNorm.Columns = grid.Columns;

                Vector<double> corner = new DenseVector(new double[] { grid.TopLeft.X, grid.TopLeft.Y, grid.TopLeft.Z, 1.0 });
                corner = NormReal * corner;
                corner.DivideThis(corner.At(3));
                gridNorm.TopLeft = new Vector3(corner.At(0), corner.At(1), corner.At(2));

                corner = new DenseVector(new double[] { grid.TopRight.X, grid.TopRight.Y, grid.TopRight.Z, 1.0 });
                corner = NormReal * corner;
                corner.DivideThis(corner.At(3));
                gridNorm.TopRight = new Vector3(corner.At(0), corner.At(1), corner.At(2));

                corner = new DenseVector(new double[] { grid.BotLeft.X, grid.BotLeft.Y, grid.BotLeft.Z, 1.0 });
                corner = NormReal * corner;
                corner.DivideThis(corner.At(3));
                gridNorm.BotLeft = new Vector3(corner.At(0), corner.At(1), corner.At(2));

                corner = new DenseVector(new double[] { grid.BotRight.X, grid.BotRight.Y, grid.BotRight.Z, 1.0 });
                corner = NormReal * corner;
                corner.DivideThis(corner.At(3));
                gridNorm.BotRight = new Vector3(corner.At(0), corner.At(1), corner.At(2));

                gridNorm.Update();
                GridsNormalised.Add(gridNorm);
            }
        }